![]() For everyone else, remember that the only prerequisites for Hardware Engineer are both Director and Producer jobs at max level, and you do not need all four basic job types completely maxed for each employee. Level Ups: Your aim with the employees is to get them to Hardware Engineer as quickly as possible while using the least number of Career Change Manuals, with the exception for Mister X - give him all the training on every job category to unlock as many game types/genres as possible.Cokie, on the other hand, is easily worth the $60k yearly salary you'll end up paying with all jobs maxed out. Of these, get rid of Sophie Kairo after the console is completed. Staff: You should have, at the very minimum, the following staff to be trained as Hardware Engineers: Mister X, Sophie Kairo, Cokie Bottleson, Francoise Bloom, Stephen Jobson.You need $190-million to build the ultimate console with both the Potato Chip and Punch Cards. ![]() Besides you will need all that development power to develop Game Kid or WonderSwan games in order to raise the capital required for that console which can easily go close to $100 M.Īs an addendum to the walkthrough above, another way of creating your own console involves the following strategies. without hackers but don't try doing a 64-bit console without all three hackers and quite a bit of training or it will take too long. You can develop the 32-bit console relatively easily even with the lower skilled personnel i.e. Of course you cannot develop a new console without having enough skilled personnel. TV and/or Blimp Advertising) when releasing the first game on the new console you just developed. ![]() The loss of gamers for not releasing a game for too long can be compensated by two things: release a game immediately before starting R&D on a console and advertise (e.g. With your own console your game licensing costs are a lot cheaper and if you are ahead of the curve you will get a lot more game sales as the market will be larger than other currently existing consoles. I released a 64-bit console with BD-ROM around the time the Playstatus was released. I am currently playing my fastest game yet where I developed a 32-bit console with CD-ROM 2 years before the release of the Playstatus. Even crappy games will sell with enough advertisement.Īfter this you have a lot of options. Release early and often and the money will start piling up especially after you start using the boosts to improve your game quality. You can see the genres and combos in detail in the relevant section in the Wiki. The first games you develop should be the cheapest to develop with the highest impact possible without any initial research like Puzzle/Reversi. ![]() You can even go full hog and hire two producers and two directors which can do the writing, graphics design, sound engineer tasks as your team but this is excessive at this point. When you have enough money for the most expensive hiring option do it and get 1 producer and 1 director to replace the mostly useless coder and writer. Then license the Game Swan as well when it shows up. Wait to license any other consoles until the Game Kid is available. Next complete another Speed project, but this time on the Microx SX and eliminate all bugs before senga finishes you. By this time you should have all 4 team members. Release it the second it is completed, ignoring all bugs. Immediately after starting the search for employees, begin a new PC/puzzle/reversi/speed project. Most of them will be replaced with better personnel after your studio gets upgraded and you can hire a team of six peopleĬonsole development requires completing at least one game, even with enough cash. Do not bother training your initial team too much. Use any research points you get to them to level up the writer, graphics designer, and sound engineer 2 levels each, in that order. Even if you do not have all of those, this is more or less irrelevant at this point. Your staff of four ideally should have at least a graphics designer, a writer, and a sound engineer. So hire two extra staff members using "Word of Mouth". Continue to create games (make sure you choose quality or budget), even if a game is on sale.įirst thing you should do is hire more staff so you can finish tasks faster.(The more staff you have, the faster your game will be completed). Try to hire new staff when you have more money. ![]()
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